Anim
- require version>=5
anim effect list
    AnimLinear=1
    AnimEaseIn=2
    AnimEaseOut
    AnimEaseInOut
    AnimEaseInCubic
    AnimEaseOutCubic
    AnimEaseInOutCubic
    AnimEaseInQuart
    AnimEaseOutQuart
    AnimEaseInOutQuart
    AnimEaseInQuint
    AnimEaseOutQuint
    AnimEaseInOutQuint
    AnimEaseInSine
    AnimEaseOutSine
    AnimEaseInOutSine
    AnimEaseInExpo
    AnimEaseOutExpo
    AnimEaseInOutExpo
    AnimEaseInCirc
    AnimEaseOutCirc
    AnimEaseInOutCirc
    AnimEaseInBack
    AnimEaseOutBack
    AnimEaseInOutBack
    AnimEaseInElastic
    AnimEaseOutElastic
    AnimEaseInOutElastic
    AnimEaseInBounce
    AnimEaseOutBounce
    AnimEaseInOutBounce
anim_effect
anim_effect(effect, x)
return f(x)
anim_effect(AnimEaseInBounce,curtick/allticks)
anim_calc
anim_effect(effect, apos,zpos,alltick,curtick)
return lexp(apos,zpos,f(curtick/alltick))
- effect: anim type
- apos: start
- zpos: end
- alltick: duration
- curtick: current
example for all effect show
coloX-4
name: test
__lua__
local animeffect={
'AnimLinear',
'AnimEaseIn',
'AnimEaseOut',
'AnimEaseInOut',
'AnimEaseInCubic',
'AnimEaseOutCubic',
'AnimEaseInOutCubic',
'AnimEaseInQuart',
'AnimEaseOutQuart',
'AnimEaseInOutQuart',
'AnimEaseInQuint',
'AnimEaseOutQuint',
'AnimEaseInOutQuint',
'AnimEaseInSine',
'AnimEaseOutSine',
'AnimEaseInOutSine',
'AnimEaseInExpo',
'AnimEaseOutExpo',
'AnimEaseInOutExpo',
'AnimEaseInCirc',
'AnimEaseOutCirc',
'AnimEaseInOutCirc',
'AnimEaseInBack',
'AnimEaseOutBack',
'AnimEaseInOutBack',
'AnimEaseInElastic',
'AnimEaseOutElastic',
'AnimEaseInOutElastic',
'AnimEaseInBounce',
'AnimEaseOutBounce',
'AnimEaseInOutBounce',
}
local cureffect=1
function preparebg(effname)
    print(effname,120-8*#effname/2,120-60,white,0,8)
    line(0,120-50,240,120-50,white)
    line(0,120+50,240,120+50,white)
    color(red)
    line(40,120+50,40,120+50)
    for i=0,160 do
        line(40+i,anim_calc(_G[effname],120+50,120-50,160,i))
    end
end
preparebg(animeffect[cureffect])
function _draw()
    if btnp(4) then
        cls(0)
        preparebg(animeffect[cureffect])
        cureffect=cureffect+1
        if cureffect>#animeffect then
            cureffect=1
        end
    end
end